Is It Wrong to Try to Pick Up Girls in A Dungeon? On the Side: Sword Oratoria Volume 1 Review


danmachi-on-the-side-sword-oratoria-volume-1Is It Wrong to Try to Pick Up Girls in a Dungeon?
(henceforth referred to by its Japanese abbreviation DanMachi) is one of my favourite light novel series, so when a spin-off series was licensed in the form of Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria (henceforth known as Sword Oratoria) I was excited. I love this universe and the chance to experience it from the perspective of different characters was a welcome one. However, has this first volume managed to live up to my love of the main series?

Sword Oratoria focuses on the famous adventurer Aiz Wallenstein as the main character, someone that readers of the main DanMachi series will be familiar with. Aiz belongs to one of the most powerful Familia in the city, Loki Familia. This first volume takes place during the same time frame as the first DanMachi volume and starts off with Loki Familia’s expedition down to the deepest depths of the dungeon. The dungeon is where all adventurers go to battle against monsters to earn a living. This is the journey that eventually led to Aiz saving Bell from a Minotaur, which had gotten away from her while she was hunting a pack of them. Her encounter with Bell is one that we know changed his life significantly, but seeing it from Aiz’s perspective is also quite interesting.

The furthest we’ve been in the dungeon with Bell thus far (as of Volume 6) is down to around the 20th floor, so being able to go much further in with the Loki Familia group is a welcome change of pace. Author Fujino Omori openly admits that Aiz is too powerful a character to frequently use in DanMachi (she’d instantly save the day for Bell just by clicking her fingers) so giving her a series all of her own works out very well. Sword Oratoria gives Aiz the chance to take on enemies that are more suited to her level and fighting abilities. It also gives Omori the chance to write more about Loki Familia and spend some time with the characters we’ve come to know through DanMachi itself (like Loki and Bete).

Being the same author as the main series, Omori has the ability to freely overlap the Sword Oratoria and DanMachi plotlines. Thankfully the overlapping is kept to a minimum for this volume, which I feel is important because it allows a new story to develop. Aiz and Bell interact a lot more going forward in DanMachi, so one of my main concerns for Sword Oratoria is that portraying the same scenes as DanMachi could begin to feel redundant beyond being from Aiz’s prospective. Running Sword Oratoria alongside the main series also means that nothing of importance can happen that could impact on the main storyline, at least not until it catches up with the timeline of the latest volume.

I think Sword Oratoria is important to the DanMachi series as far as newcomers are concerned. While not everything is explained in as much detail as it was in the main series, stuff like Familia, levels, stats and the world are explained in enough detail that even if you’ve never watched the anime, or read the original books, you’ll still be able to slip into Sword Oratoria quite comfortably. It’s not just a good starting point, though, as veterans of the DanMachi series will find a lot to love here too. Omori has very obviously set out with the goal of exploring Aiz as a character and leaves various hints throughout the plot that Aiz wasn’t always the quiet, often emotionless girl we’ve come to know. Couple this idea with some impressive battles and we’ve matched the quality of DanMachi at its best – although I will confess that I do miss our usual dungeon exploring with Bell.

Omori has written Sword Oratoria from a third person perspective with the occasional jump to first person if Aiz has anything on her mind (which, admittedly, is rare), and his usual style of writing shines through in his detailed explanations of the world around the characters. This series has a new illustrator named Kiyotaka Haimura (he also provided illustrations for A Certain Magical Index) and the art on offer is really good. One of my favourite pieces is a two page spread dedicated to Aiz delivering the final blow to a high level monster, but the opening colour pages also depict this same battle with other members of Loki Familia and looks pretty cool in its own right.

While I have some concerns about the future of Sword Oratoria and the overlap and consistency it requires with the main series, I’m equally really excited by getting to spend some real time with Aiz. I’m not sure I’ve enjoyed my time with the first volume as much as I do DanMachi itself but I’d still highly recommend it to other fans of the series and newcomers alike. This is definitely a series to keep an eye on.

Title: Is It Wrong to Try to Pick Up Girls in A Dungeon? On The Side: Sword Oratoria Volume 1
Publisher: Yen Press
Genre: Fantasy, Action, Comedy Romance
Author(s): Fujino Omori (author), Kiyotaka Haimura (illustrator)
Type: Light Novel
Original vintage: 2014
Format: Book (digital edition available)
Age rating: Teen
Length: 240 pages

Score: 9/10

Is It Wrong to Try to Pick Up Girls in a Dungeon? Volume 6 Review

is-it-wrong-to-try-to-pick-up-girls-in-a-dungeon-volume-6The first five volumes of Is It Wrong to Try to Pick Up Girls in A Dungeon? (or Japanese abbreviation DanMachi as I’ll be referring to it now) have proved to be a fascinating read full of wonderful adventures. That said, I’ve been eager for a brand new adventure; something uncharted and full of surprises – in other words, something the anime didn’t adapt. Thankfully that’s what Volume 6 of the light novel series is here to do and I couldn’t be happier with the result.

This volume is set just a few days after the end of Volume 5, with Bell taking a few days off from exploring the dungeon to recover from the battle with the 18th floor boss. As tales of his adventure spread throughout Orario, it’s not long before our hero is the centre of attention, but not every adventurer is happy with the ‘Little Rookie’. As Bell, Lilly and Welf celebrate their safe return from the 18th floor battle, Bell has a run-in with members of Apollo Familia, which leads to all kinds of trouble! Conflicts between Familia are never a good thing but this time Bell’s rash judgement could cost him everything he holds dear.

What started out as a simple bar-fight quickly escalates as god Apollo, who has taken an interest in Bell, declares that he won’t forgive Hestia Familia for the harm caused to one of his own. He informs Hestia that the only way to gain forgiveness is for Bell to join his Familia instead! After a swift refusal from Bell and Hestia, Apollo sets a plan into motion to force Bell to join him – including the kidnapping of Lilly and the destruction of Bell’s home!

After Bell and Hestia are chased through the streets of Orario and reach the realisation that Apollo will stop at nothing to obtain Bell, Hestia agrees for the two Familia to face one another in a war game to settle things once and for all. Outnumbered and with their back to a wall, can Hestia Familia really make it through this crisis or will Bell soon be the newest recruit of Apollo Familia?

For a volume that never once sees Bell set foot inside the dungeon, it’s certainly full of action and excitement. The first couple of chapters set up the overall arc while also tying up loose ends from the previous volume (including confirmation that Bell, thankfully, hasn’t levelled up again) but also offers the chance for some fine character development. Apollo decides to host a meeting of the gods but bends the rules so that every god can bring one member of their Familia to the party. It’s entertainment for the gods and an excuse for them to show off, but for mere humans like Bell it’s perhaps the most nervous he’s ever been! Fortunately he’s not alone in his awkwardness and it’s not long before he stumbles across Aiz, who is also feeling out of place. With some interference from Hermes, the two get the chance to dance together (as depicted on the front cover) and it is the most adorable scene I have had the chance to witness from this series.

This is a volume that focuses on Bell and Lilly more than anyone else, so I’m glad that author Fujino Omori still found some time to fit in development between Bell and Aiz. Their relationship hasn’t really progressed since previous installments but I think it’s safe to call them friends now –  and reading through their interactions is always satisfying. Bell is still terribly shy and awkward around her, while Aiz is as quiet and clueless as ever, but that actually works remarkably well for the two. If anything, I haven’t found myself wishing that they’d get over their shyness as I usually would be with other characters at this point.

I won’t say too much concerning the war game as we’re fairly far through the book when it takes place but I do want to mention how well written all of the action scenes are. It’s not the first time Bell has fought against other adventurers – as there is always someone looking to pick on our hero – but it is the first time that the battle has been notably significant to the plot. I was surprised that the action held up as well as it did, given that there are no monsters to fight, but Omori has done wonders to capture the readers’ imaginations.  

It wouldn’t be wrong to say that Omori’s writing has improved a great deal from where he first started with Volume 1. I blasted through this volume in a couple of sittings, which is unusual for me with anything that isn’t a manga, and that’s purely because of how easy it was to become completely engrossed in the story. I’ve commented in the past that DanMachi is likely my favourite light novel series and I think I finally understand why it is. DanMachi always feels like I’m right in the middle of the action with Bell. Even while he was dancing with Aiz I could feel just how embarrassed the poor kid was! None of the other fantasy genre light novels I’ve read or am currently reading draw me in quite this much and the fact that DanMachi does is purely down to Omori’s abilities to create these scenes and characters.

The illustrations for this volume were also handled very well by Suzuhito Yasuda, as they usually are, but were more interesting to look over than the previous volume. My favourite image on offer is definitely that of the front cover, but there were also some nicely drawn shots of Welf that I’m fond of. Overall it seems as though Yasuda’s art is improving volume by  volume and he’s starting to have a good handle on the scenes that really deserve depicting.

It’s amazing that, for a series set around exploring a dungeon, a volume in which we never once set foot in the dungeon could be so engrossing! It’s also refreshing to read a story that the anime didn’t cover (hopefully in a Season 2 though?). Considering that we were offered some solid character development for all of Hestia Familia I can definitely say that I’m satisfied with what I’ve read. My excitement for the next volume is already building and if you’re someone like me who has loved Bell’s adventure up until now, then Volume 6 is definitely both worth your time and a fine example of the series at its best.

Title: Is It Wrong to Try to Pick Up Girls in a Dungeon?
Publisher: Yen Press
Genre: Fantasy, Romance, Action, Comedy
Author(s): Fujino Omori (Author), Suzuhito Yasuda (Illustrator)
Type: Light Novel
Original vintage: 2014
Format: Book (digital edition available)
Length: 272 pages

Score: 9/10