Complex Age #1 Review

Complex Age volume 1
Despite being someone who doesn’t cosplay at all, it’s a hobby that I have a lot of respect for. All of the time, effort and money that people pour into making these costumes in order to become their favourite characters is certainly interesting to me, but not a lot of media seems to tell stories about cosplayers (that I’ve personally seen, anyway). So, perhaps to right that problem, we have
Complex Age by Yui Sakuma, which gives a realistic and down to earth look at what it means to balance being a cosplayer and an ordinary adult life.

Our story revolves around Nagisa Kataura, a 26 year old office worker who loves cosplaying in her spare time but chooses to keep it secret from her parents and coworkers. The synopsis on the back of the book implies that the story is about Nagisa deciding “what’s more important to her, cosplay or being ‘normal’?”, but that isn’t really correct for the first volume. The first five chapters of the volume (there are six chapters in total) focus on Nagisa dealing with her low self-esteem after meeting someone who can cosplay her favourite character far better than she can.

Nagisa loves cosplaying as Ururu from the fictional Magical Riding Hood Ururu anime series, which is supposedly a massive hit with females. She is a bit of a expert when it comes to all things cosplay and can sew up her costumes extremely quickly, never even dreaming of compromising on quality, but unfortunately this leaves her with a somewhat judgemental personality towards the hobby – especially when she sees other fans dressed as Ururu at conventions. When Nagisa makes a snide comment at some fellow Magical Riding Hood Ururu fans about how cosplay isn’t just a game and then walks away from a group photo opportunity, Nagisa’s friend Kimiko gets frustrated and orders Nagisa to create a costume for someone else as means of forgiveness for her rude behavior. When Nagisa is later properly introduced to the person she’s been working on the costume for, Aya, Nagisa begins to understand that cosplaying isn’t just about being able to copy the character perfectly.

In the final chapter of the volume Aya, who has become good friends with Nagisa and Kimiko, asks why Nagisa keeps her cosplaying a secret from her family and workmates. It’s here that the story feels like it’s finally coming into what it should have been from the start, but it’s cut short by the end of the volume. Now I feel like I’ve been left hanging for the next installment. That’s not to say the arc we started with was a bad one, because it wasn’t and I really enjoyed it, but it’s obviously not as important as what’s to come next and that’s a shame.

Story aside, what’s on show in this first volume is well done. Mangaka Yui Sakuma captures the feeling of conventions, cosplayers, and the general mindset of those who like anime and manga very well (with a nice amount of comedy slipped in). Nagisa and her friends are genuinely nice characters and very relatable, especially in one scene where Nagisa is working out if she can afford to attend to an event and is subtracting the costs of the new anime boxset she wants, costume materials, and the general cost of living. This is not a cheap hobby to have and I definitely fall into the pitfall of being distracted by shiny collector’s editions like poor Nagisa! I feel that Sakuma has worked hard at the little things to create a series that could be rather special.

This volume of Complex Age opens with some colour pages which quickly warm you to the art. Sakuma has gone for a pastel inspired style that looks really nice in colour, and throughout the book the artwork continues to captivate. The shading has been handled extremely well and adds a lot of detail to every panel. The end of the book is filled with designs and info for characters from Magical Riding Hood Ururu, which brings the series to life and helps connect us with the show that Nagisa loves so deeply.

Publisher Kodansha Comics have done a wonderful job with the release, which is bigger than your average volume of manga in both width and height. The extra space helps to emphasize the artwork. My best comparison for its size, that I own, is Viz Media’s release of the Tokyo Ghoul manga, which looks to be the same when I held them together. The Wolf Children manga from Yen Press matches up pretty closely as well. For those of you who may be unfamiliar with cosplay and the many different terms associated with it, Kodansha have put together a “Cospedia” in the back of the book alongside their usual translation notes. Between the Cospedia and the translation notes I never found myself lost with the many new terms, so hats off to Kodansha for a job well done there. This volume of Complex Age also comes with the original one-shot for the series which tells a similar (but very different) story to what we now have, so it’s well worth a read.

Overall I’ve come away from Complex Age rather impressed. The story has been well thought out and approached respectfully, and the artwork is simply wonderful to look over. Cosplay is a subject that generally isn’t covered that well, at least not as a main subject matter, so it’ll be interesting to see where the story is taken from here. My only issue is that the story we’re led to believe we’re getting doesn’t even begin until the end of the volume. That said, I’m more than happy to stick around for what’s to come and I’m willing to bet almost everyone else will be too. Highly recommended!

Score: 8/10

Manga Quick Information:
Title: Complex Age
Original vintage: 2014
Mangaka: Yui Sakuma
Published by: Kodansha Comics
Genre: Drama, Slice of Life, Seinen
Length (page count): 208

Platinum End Chapter 9 Review

Platinum End

Ian Wolf’s review

Platinum End © 2015 by Tsugumi Ohba, Takeshi Obata. SHUEISHA Inc.

“There’s an ‘A’ bomb in Wardour Street. They’ve called in the army, they’ve called in the police too.” – The Jam

The ninth chapter of Platinum End sees hero Mirai continue to worry about whether or not he should attempt to kill someone.

It begins with serial killer Misurin, under the influence of Metropoliman’s red arrow, dumping her latest victim on the top of a large tower. She attracts the attention of the media and the local police, but she is able to deal with them with her own red arrows. Nanato and Mirai finally decide it is time to act and stop them.

In order to do this, Nanato has used his background working for an apparel company to get both himself and Mirai outfits to do the job. Nanato has a gigantic suit that was designed for the defence force, while Mirai has a rather fashionable suit that was designed to be used in motorsports, complete with a facemask with which to disguise himself. They then fly off to the tower with Mirai still unsure about using his lethal white arrows to kill Metropoliman, secretly preferring to use his red arrows instead. When they get to the tower, Nanato confronts Misurin, but she has something prepared for him: a bomb.

This chapter appears to be mainly setup for what appears to be a big battle between Mirai and Metropoliman. There is plenty of action, but this is just the build-up for something much bigger.

Therefore it seems that the main reveal for this chapter is the new costume that Mirai is given. His all-in-one suit made out of a special material, complete with hood and mask, gives Mirai a kind of cyberpunk look to him.

Score: 7 / 10

Title: Platinum End
Original vintage: 2015
Mangaka: Tsugumi Ohba (story) Takeshi Obata (art)
Published by: Viz Media
Genre: Action, Death Game, Drama, Fantasy, Supernatural
Age rating: 18+
Length (page count): 68

Ping Pong: The Animation Review

PINGPONG-collector_front 2D

“Table tennis is like an atom. To the ignorant it is merely microscopic and insignificant in existence, but to the dedicated, it is intricate in design and the building block to everything we know.” – Matt Hetherington

The Rio Olympics is just around the corner, while Tokyo is hosting the games in 2020. Sport is thus on many people’s minds so it seems the right time for Anime Limited to release Ping Pong.

Now, as we all know, sports anime these days to tend to attract a certain fan base – namely fujoshi who will try to make the series gay. This is a lot harder to do with Ping Pong, partly because the series has actually been around a lot long than you might expect, way before this fad. Although the anime came out in 2014, the original manga was released in the mid-1990s and there was a live action film released in 2002. Thus, it came out before the “fujoshi sports” series we now know were created. However, even with the challenging artwork, as you watch there is the odd moment where things do turn in that direction.

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Ping Pong follows two students who became childhood friends after bonding over table tennis, but both have distinctive personalities. One is Makoto Tsukimoto, who is ironically nicknamed Smile because he seems emotionless. As a child he was often bullied and called a robot because of this. His friend is Yutaka Hoshino, nicknamed Peco, who is loud, joyful and something of a glutton. Together they play for the same school club.

The boys then learn that a nearby school has brought in a Chinese player named Kong Wenge, a transfer student booted from the national team and desperate to return. Smile and Peco visit his school and meet him, where Kong plays and thrashes Peco to love, giving Peco’s confidence a knock. Meanwhile back at the club, the coach Jo Koizumi sees that Smile has great talent but lacks the drive to win. Thus Koizumi begins to train Smile personally.

They then take part in a major tournament, alongside Wong and the members of the elite Kaio school. These include Ryuichi “Dragon” Kazama, the greatest player around, and Manabu “Demon” Akuma, a childhood rival of Peco’s. In the tournament things begin to flesh out: Smile loses to Wong, but Smile’s potential as a robotic, ping pong winning machine is visible to Koizumi. Peco’s defeat to Akuma is so shocking to him that he loses interest in the sport and starts to slack off.

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As the story continues, we witness Smile’s training becoming more intense, slowly becoming seemingly unstoppable to those around him. Meanwhile Peco undergoes a great decline, one that almost kills him, before trying to redeem himself by attempting to train again at the possible cost of his health.

Let’s start by looking at the most obvious way this show stands out from the crowd: the artwork. If you are coming into this series expecting to see the usual pretty bishonen boys, you can forget it. Ping Pong’s animation is a lot rougher, harsher, manlier and aggressive. There are no cute curves, but instead it features sketchy lines. The ping pong balls are not drawn as perfect circles, but are either rather roughly drawn, bit-by-bit, or are computer-animated as perfect spheres. When you compare it to not just other sports anime but anime in general, it stands out. The animation looks a lot more expressive. It looks as if it has been done by someone who is saying to themselves: “It doesn’t need to look pretty – you just need passion.” We all like animation that looks neat, but something different is needed to stir things up a bit.

There is also evidence of this in the opening and closing sequences. The opening titles, which feature the loud, rocky “Tada Hitori” by Bakudan Johnny, features a range of animation styles in it. Some look relatively normal, but others look like they have been done in pencil. The end sequence, featuring the calmer music of Merengue’s “Bokura ni Tsuite”, features more pastel colours.

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If you are someone who is into the more fujoshi side of things though, there are some moments that still might attract you. There are little elements that still might suggest, even though there was no clear market at the time of its original creation, a slight whiff of the homoerotic. For starters, there are very few women in the series. The main female characters are the elderly Obaba, who runs the table tennis dojo where Peco first played Smile and who later trains Peco after his decline; and Yurie, who is in a troublesome relationship with Kazama. Also, there is an episode on Valentine’s Day where Smile is out doing his normal training, when Koizumi jokingly says that Smile should be his Valentine’s Day date. OK, the age gap is way too big so it feels totally dodgy, but there is a little bit of something there.

This collection has plenty of extras: two episode commentaries, episode previews, various Japanese and American trailers, textless opening and closing, TV shorts and promotional videos are included.

Ping Pong is a series that stands out from the crowd. It certainly deserves to be watched simply because it does something different.

Score: 9 / 10

  • Title: Ping Pong
  • UK Publisher: Anime Limited
  • Genre: Coming-of-age, Shonen, Sport
  • Studio: Tatsunoko Production
  • Type: TV series
  • Year: 2014
  • Running time: 275 minutes

Haikyu!! Season 1 Part 2 Review

Haikyu!! DVD When I reviewed the first part of Haikyu!! Season 1 I was pleasantly surprised with what I found. Coming from the position of having not really watched any sports anime and not being greatly interested in sports itself, generally speaking, but Haikyu!! impressed me. Watching only 13 episodes of a series didn’t necessarily guarantee that the series would continue to hold my interest though, so I’d been keen to get my hands on Part 2. Now, thanks to Animatsu, the second half of the season has been released in the UK and I’m pleased to report that I’m still a big fan of Haikyu!! – and here’s why.

This review does contain spoilers for the first part of Haikyu!! Season 1, so if you haven’t already watched it, then stop reading right now.

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As we rejoin the Karasuno High volleyball team, our cast are gearing up to take part in their first major tournament of the school year. All 12 episodes of the second half are centered around this tournament, but that’s by no means a bad thing. With new members and a renewed determination to make Karasuno’s team the best it can be, can the boys turn the tide in their favour and advance through the preliminaries to the championships of this tournament? Regardless of the outcome, we’re in for some truly exciting matches!

In the first tournament match the nerves are high and Karasuno are paired against a team with an incredible blocker. The team begins to wonder if they’ll ever be able to score any points against the mighty giant, and with Karasuno’s ace, Azumane, having faced a crushing defeat against this same blocker in the past, will he buckle under the pressure?

Haikyu4I won’t say too much more about the matches as telling you the results would take away from your enjoyment of watching them for yourself. Instead, let’s talk character development! Despite taking place almost entirely within volleyball games, these episodes actually develop our team a great deal. When I reviewed the first set of Haikyu!! I mentioned that I didn’t feel as if I knew all of the characters particularly well – what they’re afraid of, what makes them tick, etc. – but that no longer holds true. Thanks to these later episodes, I now feel that I know the whole cast really well. The only one we don’t see much more development for is our short star, Hinata, but as the whole point of Part 1 was to develop Hinata,  this isn’t a massive loss. I feel much more content now that I know the cast better and can truly get behind each one.

It’s also worth noting that the characters on the opposing teams are very well developed throughout these episodes. A few of the rival team members either have past ties to those in Karasuno or just simply have their own problems and feelings toward volleyball. As they play against Karasuno, they grow considerably – both as characters and volleyball players.

The only major disappointment character-wise right now is the lack of focus on Kiyoko Shimizu, who is one of the managers of the Karasuno team. Throughout the second half she’s very often seen and not heard, and I wouldn’t have missed her had she disappeared completely for these episodes. I can only hope that she gets more attention next season, otherwise I really do wonder what her purpose is beyond being a female character (of which there are almost none in Haikyu!!).

Putting my previous comments aside, I do have to give some respect to the fact that a couple of episodes did, very briefly, shed some light on the Karasuno girls’ volleyball club! No, I didn’t know there was one either, and no, they don’t stick around for the rest of the season. I am, perhaps far too optimistically, hoping that we’ll be seeing more of the girls’ team in the second season of Haikyu!! as it would be nice to have some properly established female characters. I’m not saying that there have to be girls in this show, or that it’s terrible and failing without them, because at the end of the day this is an anime about a boys’ volleyball team. I just don’t appreciate that Haikyu!! keeps adding female cast members and then giving them no focus. Either include them or don’t. It’s just a waste of our time otherwise.

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The animation for the second half of Haikyu!! holds up well with Production I.G clearly being at the top of their game. The matches are fluidly animated and their overall flow is captured convincingly. The studio have a knack for finding just the right angle to truly capture a shot and it really sucks you into the game. The level of drama and tension is very high in this half of the season and I think a less competent studio would struggle to show it as well as Production I.G have.

Where the music is concerned, things also stay pretty strong. The soundtrack overall is not as noticeable as it was during the first half but when it’s present, it’s always great. Composers Asami Tachibana and Yuki Hayashi should be very proud of their work here. The second opening (“Ah Yeah” by Sukima Switch) and ending (“LEO” by Tacica) are both quieter affairs when compared to the previous themes but work well for the tone of these episodes. The lyrics are also interesting, with the opening sounding as if it was written with Hinata in mind and the ending obviously heavily based on Kageyama’s feelings (the animation focuses almost completely on him). The cast of voice actors are also good, although there are so many that I couldn’t even begin to point out the better examples!

Haikyu5Haikyu!! Season 1 Part 2 includes the final 12 episodes of the first season across two DVDs or a single Blu-ray. Despite reviewing the first set as a Blu-ray, this set is a DVD so I’m not sure how the Blu-ray release holds up to having so much stuffed onto one disc. The only extras of note are the clean opening and ending videos and a couple of trailers, otherwise there is nothing to report. It’s also worth noting that this is a subtitle-only release as Haikyu!! does not have a dub.

Overall Haikyu!! continues to be an excellent shonen series that really draws the viewer in. I’m looking forward to the second season (which can be streamed on Crunchyroll) and the third season which will be aired in Japan in October. What we have here is a series to be remembered for quite some time, and now I truly understand why its fanbase is so huge.

Score: 8/10

Anime Quick Information

Title: Haikyu!!
UK Publisher: Animatsu
Genre: Comedy, Drama, School, Shonen, Sports
Studio: Production I.G
Type: TV Series
Year: 2014
Age Rating: 12
Running Time: 291 minutes

Haikyu!! Volume 1 Review

Haikyu!! Volume 1Since being given the chance to review the first half of the Haikyu!! Season 1 anime, I’ve been eagerly awaiting the release of the original manga by Viz Media. As I mentioned back when I reviewed the anime, I am not much of a sports person but there is something special about this series that keeps me captivated. I wanted to find out if the manga would have the same hold on me and I’m happy to say that it does.

Haikyu!! is a Shonen Jump series that follows the story of Shoyo Hinata, who, inspired by a legendary player know as ‘the Little Giant’, wishes to become the best volleyball player ever. His major problem is the fact that he’s fairly short, but with determination and some amazing jumping abilities he’s hoping to overcome the wall before him. For most of his time in junior high, Hinata is the only member of the school’s male volleyball club, but after convincing some of his friends to join him, Hinata gets to take part in a tournament for his final year. In the first match Hinata’s team is put against the favourites to win and there he meets Tobio Kageyama, a king of the court with amazing reflex abilities but an inability to work well with his teammates. After Hinata’s team is beaten solidly by Kageyama’s, our young protagonist vows to someday surpass Kageyama and defeat him in their next game.

Hinata then starts the first year at Karasuno High, the school where his idol, the Little Giant, played volleyball. However, when Hinata goes to join the club he runs into Kageyama, who is also attending the school, and discovers that the two must now work together on the same team! Will the former rivals be able to put aside their differences and work together for the good of the Karasuno team?

The answer to this question, at least for as far as we get in Volume 1, is definitely not. Hinata and Kageyama are told by their three senior club members (Daichi Sawamura, Koshi Sugaware and Ryunosuke Tanaka), that they must prove that they can work as a team before they’re allowed to set foot on the court. Not only do they have to show real teamwork, they’ll also be playing in a match against two other newcomers to the club. If they lose, Kageyama will never be allowed to play his favourite role as a setter in the sport.

This first volume is home to seven chapters and doesn’t reach the conclusion of the decisive match of the Karasuno first years. It does, however, firmly set in place the relationship between Hinata and Kageyama. The two are rivals in every sense of the word but they also have a lot in common. Even within just seven chapters they begin to change one another for the better. It’s actually quite impressive to see how much the characters grow in such a short space of time, and Haruichi Furudate proves a very good mangaka in the way their development is handled.

Of course you can’t have a Shonen Jump title without a healthy dose of action scenes, which Furudate also delivers on. Haikyu!! is packed full of incredibly well drawn action scenes, such as when Hinata is playing his match in junior high and even when he’s simply just practising with Kageyama. The characters feel truly alive, just as if – although you’re looking at static drawings – you’re actually watching them run around the court. Every scene has been well thought out in the effort to keep the reader truly immersed in this world – and it works beautifully.

Production I.G have been working on the anime adaption and I originally thought that some of the stylistic choices were down to them, but that simply isn’t quite true. The studio are doing a wonderful job with the anime but Haikyu!! is just as special in its original form as a manga. The comedy, action and overall brilliance is all at the roots. That said, I definitely miss the wonderful anime soundtrack and while reading this volume of the manga I had the first opening and ending themes looping in my head! The anime also delivers slightly better with the comedy, but the manga’s efforts are by no means bad. More than anything I just need to spend more time with it.

My only other thought regarding the first volume of the manga vs the anime is that the anime gives us more time with Daichi, Koshi and Ryunosuke early on so you get to know them faster. In the first volume of Haikyu!! we’re introduced to them but they’re quite heavily pushed aside in favour of development for Hinata and Kageyama. I’m sure the second volume will solve this issue but for now I’m a little disappointed as I really like those characters and wanted to see more of them this volume.

It’s worth noting that you don’t have to know anything about volleyball to enjoy Haikyu!!. The sport is fairly easy to pick up but the series is also good at explaining the more complex elements as they come around. It’s never enough of an information dump to be intimidating and more little bits of info here and there to slowly build your knowledge (and not be bothersome if you already know plenty about the sport!). Too many series fall into the pitfall of overloading the reader with expositions but I’m really pleased that Haikyu!! strikes the balance nicely – something I also praised the anime for.

Having watched the anime and now reading the manga, I can see why Haikyu!! is so popular in Japan and why it has such passionate fans. The characters have boundless energy and thus so does the person experiencing the story, whether it be thanks to the manga or the anime. I think the anime is probably the better entry point to the series but the manga is still a solid read.

With Viz Media aiming to release a volume of the manga every month (at least until January 2017 judging by the release dates we currently have), I’m looking forward to spending a lot more time with Haikyu!!. I cannot recommend this series highly enough for shonen fans as it’s just great fun with some wonderful artwork and a strong cast of characters. Like Naruto, One Piece, Bleach and other Shonen Jump titles, Haikyu!! truly belongs in everyone’s manga collection.

Score: 8/10

Manga Quick Information
Title: Haikyu!!
Original vintage: 2012
Mangaka: Haruichi Furudate
Published by: Viz Media
Genre: Comedy, Drama, School, Shonen
Age rating: Teen
Material length: 190

KonoSuba Season 1 Review

What if, when you die, you were given the chance to be reborn in another world tasked with defeating a demon lord? This is the choice that the shut-in main character of KonoSuba: God’s Blessing on This Wonderful World, Kazuma, must make after he pushes a pretty girl out the way of an oncoming tractor (that he saw as a massive truck) and dies from shock. A pretty (but rude) goddess named Aqua greets Kazuma in the afterlife and informs him that if he should decide to go to this other realm, he may pick one item to go with him: whatever he desires. Our hero decides that the best possible solution to this problem (and out of spite towards Aqua’s lack of caring) is to simply take the goddess with him. And so begins the unfortunate – I mean, brilliant – adventures of Kazuma.

As Kazuma soon discovers in this new world, nothing in life is that simple. After joining the guild in the starting town he’s landed in, Kazuma finds out how unfair his new reality really is. His stats (like those you’d find in an RPG), apart from intelligence and luck, are below average, which doesn’t offer him many choices for his life as an adventurer. Meanwhile Aqua has brilliant stats, apart from intelligence and luck, and can choose any job she’d like, even one of the highest: Arc Priest. Could things get any worse for Kazuma? Well, yes, things could definitely get worse. As he and Aqua attempt to take on many quests around the city they all end in failure. To make matters worse, their party is soon joined by an Arch Wizard, Megumin, who can only fire off her magic once a day; and a knight, Darkness, who can’t even hit a target standing still (and really enjoys being hit by enemies…). This party truly isn’t a useful one and, try as he might, Kazuma just can’t get away from the trio of idiots.

At its core KonoSuba is a comedy centered around the trials and tribulations of adventurers, showing that life is perhaps not as easygoing as it would be in an RPG. Even if this isn’t a video game, Kazuma manages to pull many links between the two and his extensive knowledge does come in handy. As a viewer it’s great to watch the similarities, especially with quests and the useless party members (I mean normally we’re only stuck with one, but Kazuma has three to deal with!) and the anime does nothing but amplify this feeling. I’m a massive JRPG fan, which is something I’ve probably mentioned in previous reviews. If I’m not watching anime or have my head stuck in a book, I’m off in some far off world with sword in hand, ready to slay some evil monster – because someone has to, right? It’s a genre of video games that I appreciate a lot and KonoSuba captures the feeling and tropes of fantasy worlds extremely well.

Almost every episode of the anime features an “emergency quest” of some description that Kazuma and friends are dragged into helping with. Half the time these quests have come into play because Kazuma or one of his ‘helpful’ party members have angered some evil monster, but there are some more random quests to balance things out. My personal favourite is the Cabbage Quest. This quest involves defeating and rounding up a flying hoard of cabbages, yes cabbages, that are flying toward the city. If this were a video game it would be a pretty low level quest and the type you just can’t be bothered completing, which KonoSuba knows and plays with wonderfully by having Kazuma make numerous comments about how he wishes he could just go back to bed. The series manages to make fun of every aspect of a JRPG that you possibly could in some fashion or other, and I quickly fell in love with the somewhat quirky humour on offer.

The series is made up of only 10 episodes, which is a shame as I was left wanting just a little bit more. However, it is worth noting that a second season has now been confirmed to be in production. Earlier episodes fare better in my favour as early on, each episode would include two different, but often linked, stories, whereas later we’re stuck with just one. This isn’t a bad thing on average but it does mean there were more episodes that I disliked by the end of the series’s run than those that I liked – although every single episode had something going for it. It’s rare for me to seriously sit down and watch a comedy of any sort, it’s not really my thing, but KonoSuba had me eager to view the latest episode every week purely because of how much fun I was having. I think there is something special here and I’m glad that I decided to give it a shot.

Animation has been handled by Studio Deen and leaves me with mixed impressions. Overall the show looks pretty cheaply made, and although certain scenes are quite impressive, the first few episodes just look awful. The animation was not even slightly consistent from scene to scene where the characters are concerned and they often looked horribly off-model. KonoSuba is a really colorful fantasy world but early on, the environments are fairly bland. It wasn’t until the fourth or fifth episode that Studio Deen got a handle on the quality. I’d imagine that the quality would be especially jarring to anyone who had previously seen the artwork for the light novel source because it’s much better than what Studio Deen provides. Thankfully KonoSuba isn’t the type of show that requires wonderful animation (even if it would have been nice) and gets by just fine even with its oddities, but potential viewers should definitely take note that this won’t be winning any awards for its art.

Music for the series has been provided by Masato Kouda, who also worked on the soundtracks for Magical Warfare and Maria the Virgin Witch. I wouldn’t say it’s the kind of music I could listen to away from the anime but played along with the show it works wonderfully, highlighting the dramatic moments only for the bubble to be burst. It’s neither a bad soundtrack nor an amazing one, but I’d say it generally works really well. No complaints in that regard here.

I can’t say that I have any complaints regarding the cast of voice actors either. Our cynical hero Kazuma is voiced by Jun Fukushima (Shinsuke Chazawa in Shirobako, Shoukichi Naruko in Yowamushi Pedal), who I’d previously not paid much notice to but felt provided a really great performance here. Kazuma is a very passionate character and it’s key that his VA can swap between his distrusting, cynical attitude and that of his more laid-back nature, which Fukushima does wonderfully. Aqua is handled by Sora Armamiya (Toka Kirishima in Tokyo Ghoul, Akame in Akame ga Kill!) and, like Fukushima, manages to balance Aqua’s split personality quite well. The goddess goes from being on top of the world to being crushed by her debts on a daily basis and it’s brilliant to see someone express that so clearly. Rie Takahash (Miki Naoki in School-Live!, Dorothy in Maria the Virgin Witch), who plays Megumin, and Ai Kayano (Shiro in No Game, No Life; Kyouka in Fairy Tail), who plays Darkness, are both fitting for their characters as well. They’re perhaps not as impressive as the actors playing Kazuma and Aqua, but given the roles they’re voicing, I’m certainly pleased with the result.

By the end of KonoSuba I’d fallen in love with the story of these hopeless heroes. I find myself excited for the second anime season and am hoping that someone will license the light novels. I even enjoyed the show enough to watch the earlier episodes twice through! There may have been some teething problems with the animation and some of the jokes just weren’t funny, but I think overall this was a pretty memorable comedy. It definitely gained a new fan in me. If you want to check the series out for yourself then you can find it streaming on Crunchyroll.

Title: KonoSuba: God's Blessing on This Wonderful World Season 1
Publisher: Crunchyroll (streaming)
Genre: Comedy, Fantasy, Adventure
Studio: Studio Deen
Type: TV Series
Original vintage: 2016
Format: Legal stream
Language options: Japanese audio with English subtitles
Running time: 250 minutes

Score: 8/10